Projects

Projects

From concept boards to conference rooms, research-based solutions to pressing questions

Gamified Sustainability App for PlanetFlip

I helped redesign PlanetFlip’s task and messaging system to improve user engagement and retention in a sustainability app. Through behavioral research and emotional design, I created a scalable, gamified task framework that made climate action feel approachable, rewarding, and easy to repeat.

UX

UI

Research

Product Design

Gamified Sustainability App for PlanetFlip

I helped redesign PlanetFlip’s task and messaging system to improve user engagement and retention in a sustainability app. Through behavioral research and emotional design, I created a scalable, gamified task framework that made climate action feel approachable, rewarding, and easy to repeat.

UX

UI

Research

Product Design

Final UC San Diego Facilities Management home page wireframe.
Informational Website Redesign for the UC San Diego Zero Waste Department

I led the redesign of UC San Diego’s Zero Waste website to improve discoverability, accessibility, and student engagement across a platform serving 40,000+ users. The project streamlined navigation, clarified sustainability resources, and created a more inclusive, task-driven information architecture.

UX

UI

Product Design

Final UC San Diego Facilities Management home page wireframe.
Informational Website Redesign for the UC San Diego Zero Waste Department

I led the redesign of UC San Diego’s Zero Waste website to improve discoverability, accessibility, and student engagement across a platform serving 40,000+ users. The project streamlined navigation, clarified sustainability resources, and created a more inclusive, task-driven information architecture.

UX

UI

Product Design

A completed Minecraft-inspired inventory screen displays a full-body character, crafting grid, and a detailed inventory of personal items recreated as pixel-style components.
Interactive Minecraft Inventory Interface

To strengthen my visual design and component-building skills in Figma, I recreated the Minecraft inventory interface as a personal design experiment that merged playful self-expression with precision in layout and interaction design.

UX

UI

Graphic Design

A completed Minecraft-inspired inventory screen displays a full-body character, crafting grid, and a detailed inventory of personal items recreated as pixel-style components.
Interactive Minecraft Inventory Interface

To strengthen my visual design and component-building skills in Figma, I recreated the Minecraft inventory interface as a personal design experiment that merged playful self-expression with precision in layout and interaction design.

UX

UI

Graphic Design

A silver mockup of two phones displaying the interactive Christmas Countdown.
Christmas Countdown Interactive Website

I designed a digital advent calendar that recreates the excitement of opening a daily holiday surprise while simplifying the experience of sharing holiday moments with loved ones. Inspired by personalized interactive calendars, the project explores how small digital rituals can create moments of connection during the holiday season.

UX

UI

Graphic Design

A silver mockup of two phones displaying the interactive Christmas Countdown.
Christmas Countdown Interactive Website

I designed a digital advent calendar that recreates the excitement of opening a daily holiday surprise while simplifying the experience of sharing holiday moments with loved ones. Inspired by personalized interactive calendars, the project explores how small digital rituals can create moments of connection during the holiday season.

UX

UI

Graphic Design

Title slide from the final presentation deck, reading “Toward a Framework for Quantifying Fear in Horror Games,” with lab affiliation, presenter name, and acknowledgments.
Pitch Deck for the Cognitive Science Fellowship Program

To understand how cognitive mechanisms influence fear in interactive media, I conducted a research project under a PhD mentor in the de Sa Lab, analyzing horror game design patterns to develop a framework for quantifying player emotion.

Research

Title slide from the final presentation deck, reading “Toward a Framework for Quantifying Fear in Horror Games,” with lab affiliation, presenter name, and acknowledgments.
Pitch Deck for the Cognitive Science Fellowship Program

To understand how cognitive mechanisms influence fear in interactive media, I conducted a research project under a PhD mentor in the de Sa Lab, analyzing horror game design patterns to develop a framework for quantifying player emotion.

Research

Infographic on AI, healthcare, and data privacy laws.
AI Research on Data Privacy in Healthcare for the UC San Diego Federal Government Relations Team

To examine how current healthcare data policies shape the ethical integration of AI, I conducted an independent research and design project that translated complex legislation into accessible public communication.

Research

Graphic Design

Infographic on AI, healthcare, and data privacy laws.
AI Research on Data Privacy in Healthcare for the UC San Diego Federal Government Relations Team

To examine how current healthcare data policies shape the ethical integration of AI, I conducted an independent research and design project that translated complex legislation into accessible public communication.

Research

Graphic Design

Create a free website with Framer, the website builder loved by startups, designers and agencies.